Three 4k posters
on July 23rd, 2010, by Ton
Here’s a zip with original un-touched 4k renders. One shot (cave) even has bad AA, but that’s because it was accidentally rendered without FSA.
Have fun with them, they’re CC-attribute, as all other content here! As prints on the wall they’re awesome, and really make me look forward to seeing the whole film in 4k too. As expectations now are, we might well have the 4k version by the Blender Conference. A 4k screening then would be a great highlight!
http://download.blender.org/durian/posters-sintel.zip (server is back up)
-Ton-
(BTW: studio is nice quiet now! Colin, Brecht and Soenke are still here though, working on the final finals!)


July 23rd, 2010 at 17:16
:O yohuuuuu!
July 23rd, 2010 at 17:22
25KB/s
July 23rd, 2010 at 17:26
will be a movie download?
July 23rd, 2010 at 17:30
Slow download…
July 23rd, 2010 at 17:52
Nice one, can’t wait to see the movie!!!!
July 23rd, 2010 at 17:53
I’m sure you guys already know, but there’s a little glitch here:
http://image.bayimg.com/fanhgaacn.jpg
Awesome renders btw!! I can’t wait to see the final movie
July 23rd, 2010 at 17:55
Thank you Ton, and congratulations. 4k rendering is a huge breakthrough for blender, for your studio and especially for open projects.
July 23rd, 2010 at 18:02
According to the download speed I would say It would be nice to get a torrent version for this download.
July 23rd, 2010 at 18:07
7 KB/s
July 23rd, 2010 at 18:14
thank you
July 23rd, 2010 at 18:36
Wow… long download, but the result was worth it.
I’ve uploaded a mirror of the zip file to my Public folder in Dropbox; feel free to use it.
http://dl.dropbox.com/u/839888/Hosting/Durian/posters-sintel.zip
I can’t wait for the final movie!
July 23rd, 2010 at 18:40
Download is at 12.5 for me, but I guess there are still lots of people downloading the beta!
July 23rd, 2010 at 18:45
Thanks Shane for the link and thanks Ton for the renders
July 23rd, 2010 at 18:47
Thx for Dropbox
July 23rd, 2010 at 18:53
Thanks, Shane!
4K wooo!!!
July 23rd, 2010 at 19:18
Thanks Ton! (Oh, and thanks Shane for the mirror, over 20 times as fast
July 23rd, 2010 at 19:55
22.5
July 23rd, 2010 at 20:21
Very impressive!
The level of details is stunning.
July 23rd, 2010 at 20:29
slow download, but I have no hurry!!!!!
July 23rd, 2010 at 20:56
Question: So what does Ton do now that the studio is all quiet?
July 23rd, 2010 at 20:59
I am a new blender noob and I would love one of you guys if you give me a tutorial for blender 2.50 alpha 2 that includes animation rigging modeling and that u know.
July 23rd, 2010 at 21:06
OOOOOOOOO Brilliant work u guys of sintel you rock,wish I where half as good you
July 23rd, 2010 at 21:08
Ehhhhh… don’t know, maybe thinking about the sense of life, cleaning the sticky desks of who left, cleaning the toilets (especially the floor, as some steer into the wrong direction
), dreaming of being nominated for the Oscar for best animated short… ehmmm, Ton, maybe you can tell it yourself?
July 23rd, 2010 at 21:20
i can´t wait to have the durian project in my hands….i hope this could be soon
July 23rd, 2010 at 21:23
Thanks Shane S for the mirror. I was about ready to pull my teeth out!
July 23rd, 2010 at 21:38
What the heck are the gray blocks in Sintel’s eyes?
http://i31.tinypic.com/fbfgh5.png
To the Durian team: Is this intentional? or is it a glitch?
July 23rd, 2010 at 21:55
08.2l_comp_4kframe_000470.png, very epic!!!
Great jobs guys!
July 23rd, 2010 at 22:04
Wait till you see it moving on the big screen, very exciting!
July 23rd, 2010 at 22:06
Uploaded it at Rapidshare:
http://rapidshare.com/files/408667029/posters-sintel.zip.html
Great images! Hope there will be t-shirts again!
July 23rd, 2010 at 22:26
judging from recent commits it seems pablo too is still at the studio
http://a.imagehost.org/0426/pablo.png
waiting for the download to complete…
July 23rd, 2010 at 22:37
Very cool guys. The download was a little slow, but that really doesn’t matter as I have lots to do other than watch a progress bar. Very nice Renders. I can’t wait until this is released.
July 23rd, 2010 at 22:37
nice to see some unmolested full resolution shots
with popcorn and some soda!
now we only need full movie in 1080p so i can watch it on my 40″ 1080p HDTV
July 23rd, 2010 at 22:58
Thank you guys. My new wallpapers are ready.
July 24th, 2010 at 01:18
Anyone know how much it would cost to get one of these printed out large-format at a print shop?
July 24th, 2010 at 01:29
excelent work guys i think this is excelent.
July 24th, 2010 at 02:08
Who will be crazy enough to upload the 4K version of Sintel on Youtube?
July 24th, 2010 at 03:14
You could add them to the DOWNLOAD section, maybe.
July 24th, 2010 at 04:44
Thanks ton
Since you said the studio looks nice. How aboout sharing a snap or 2 ?
July 24th, 2010 at 05:02
Does anyone notice the staff she is carrying? I thought it was something else from the night picture in http://durian.blender.org/wp-content/uploads/2010/06/07.1c_comp_000368.jpg image. Very nice job, I really love those pictures! Keep up the great work guys!
July 24th, 2010 at 05:11
impresionante sigan asi esperando con con ansias el proyecto
July 24th, 2010 at 05:49
I know it has been said many times by many people, but..
CONGRATS! for a wonderful movie, and a wonderful piece of software. Ton, you are my inspiration, and you have changed the world forever through your work. Durian team, you have achieved a landmark accomplishment in the world of 3D.
July 24th, 2010 at 06:25
It really looks like Sintel is going to be something really epic and historic -I can’t wait to see the movie.
July 24th, 2010 at 07:29
@Thomas I could be mistaken, but I don’t think that’s a glitch, I think the strap is torn. I guess we’ll see when we have other frames from the movie to compare to!
July 24th, 2010 at 13:52
Blender 2.53 Beta!
July 24th, 2010 at 15:17
at Anonymous
it seems a glitch, it’s on both stripes
http://j.imagehost.org/0548/intersections.png
July 24th, 2010 at 17:44
Sorry the of topic but in case Nathan drops by, or anyone that might know what’s going on related to the matter I would thank allot a short answer.
I’m rigging a character and I stumbled in a intriguing issue.
I want to do the bone driven shape keys corrections for the joins (armpits, elbows, pelvis,etc) but now in blender 2.5 trough the use of “transform channel” seams that’s only possible to drive shapes keys on non constrainted bones.
In constrained bones, like a IK chain or Copy rotation, the transformation always sows the value of zero and don’t trigger the shape key transformation.
It’s possible to do trough “Rotation Difference” but that seems to only works good for elbows and knees that are a one way join, for armpits for instance there is needed 4 shape keys (front, back, top, button).
On pre-2.5 even in IK the bones rotation was taken in account (even if they were also show as zero on transform properties) and it correctly driven the shapes.
My question is:
Can the triggering of driven shape keys for joins correction be done in other way!?
Sorry for the long post and of topic once again!
July 24th, 2010 at 22:23
With the cave shot, Sintels shirt is in her back
hope that doesnt stand out in the posters!
July 24th, 2010 at 22:36
I would also like to see (when finished) the 4K version on YouTube!
July 24th, 2010 at 22:55
Ton, will the 4k source png sequence images be released along side 1080p and 720p?
July 24th, 2010 at 23:54
afaik no one posted this here:
http://www.youtube.com/watch?v=LWkuJ60eml0
this shows jeepster sculpting the Dragons head.
Maybe this should be in another blogpost, but as this is the latest, i think it will be read by more people..
July 25th, 2010 at 06:42
blender.org download link is failing at the moment. Downloaded from mirror provided by “Shane S.” (Thanks!!!!!!)
1.2MB/s download (again, Thanks!)
July 25th, 2010 at 08:19
I think they know about the straps intersecting. If you notice in the video on post “T-shirts and prints” Jeremy seems to show this problem to Ton @1.58.
Thanks for the renders guys! The detail is amazing! Can’t wait to see all ~17000 frames in 4K.
July 25th, 2010 at 11:01
The link appears to be broken for me.
July 25th, 2010 at 11:27
It is broken for me too.
July 25th, 2010 at 11:27
I downloaded from Shane S. Original link didn’t worked to me.
I think it is much better a torrent link always.
Wonderful shots. The one with the little dragon and Sintel is now my new desktop.
July 25th, 2010 at 11:31
I still wonder how the Video Editing worked with 4K and without Proxy-cache (not workin atm)? My computer is not that slow but can only handle HD Ready, with full HD it already coughs.
Carsten
July 25th, 2010 at 16:23
Why would it be necessary to edit in 4K?
July 25th, 2010 at 18:19
@all: download server is down… happened while I left to LA. Can’t do much at sunday here, hope it is back tomorrow.
We are still working on the film, end of september is the premiere. Shortly after (days) we will release the film online too (2k and smaller). The 4k version then will be in production, to be shown hopefully at the Blender Conference.
Both the original 2k and 4k files (in HDR) will be made available if we find someone to host it.
July 25th, 2010 at 19:10
It possible to use torrent to download the HDR file, like this every body who is downloading acts like a host and it’s faster…
July 25th, 2010 at 20:21
Congratulations for completing your project!
The movie will be shown in Mexico?
What other open-source software you used to make the movie?
I send greetings to the entire team from, Saltillo Coahuila, Mexico.
¡Salud y prosperidad a todos!
July 25th, 2010 at 22:31
Wow. I turned on my computer, and got this email from Dropbox:
Hi Shane,
This email is an automated notification from Dropbox that your Public links have been temporarily suspended on account of generating excessive traffic. Your Dropbox will continue to function completely normally with the exception of Public links.
Time to try a different upload place – Ubuntu One
http://ubuntuone.com/p/Aad/
Enjoy!
July 25th, 2010 at 22:32
Can you provide more mirrors, or torrent? If I will be able to download it, I will try to provide another too… How big is that file exactly?
July 25th, 2010 at 22:52
Should create torrent. Server(s) would not get overloaded.
July 25th, 2010 at 22:59
Whoops, forgot about this. I’ve also uploaded each file individually to my Google Sites account. Here’s the direct urls:
http://sites.google.com/site/foxsoftcorp/Home/03.2d_comp_4kframe_000061.png?attredirects=0
http://sites.google.com/site/foxsoftcorp/Home/06.e_comp_4kframe_000361.png?attredirects=0
http://sites.google.com/site/foxsoftcorp/Home/08.2l_comp_4kframe_000470.png?attredirects=0
This way, you can also see each picture individually.
Last resort: here’s the file hosted on my personal backup drive.
http://buffalonas.com/FoxSoftCorp/web/posters-sintel.zip
This file shall never go unhosted!
I’m glad I could help the Sintel team! (even though it’s in a small way)
July 25th, 2010 at 23:28
magnet:?xt=urn:btih:8baab07dd7af20129b2587b6c486a80136c29379&tr=http://tracker.openbittorrent.com/announce
Not 100% sure that it works, first timer.
July 26th, 2010 at 01:47
I’m just surprised more people aren’t using mediafire.
July 26th, 2010 at 06:46
The file is 22 MB and contains 3 images in PNG format.
Really… *AWESOME*… images.
Thanks to Shane for the Ubuntu One mirror!
July 26th, 2010 at 16:31
you are a F!/&ing INspIraTIon!!!
July 26th, 2010 at 19:23
Hi guys, those pics are amazing. On the other hand, I found an interesting topic:
http://www.blender.org/forum/viewtopic.php?t=17329
Check it out.
July 26th, 2010 at 21:12
One word: AMAZING!
July 26th, 2010 at 21:23
And when are our DVDs arriving? Possible they will watch it on internet before us?
July 27th, 2010 at 06:32
@Temitopa.A : I doubt highly that will happen. Generally the DVD’s are sent out and arrived in time before the internet release.
I am sure it is worth the wait until after the high anticipated premier is finished then everything will be ready to be sent out.
July 27th, 2010 at 06:57
Thanks Ton for those images. They are really awesome. I’ll surely buy the DVD and go through all the contents to know how your team have been able to achieve this superb result. Again thanks for your hard work and I wish you all the best for what you’ve plan next and the big event coming.
July 27th, 2010 at 08:26
Yesterday I tried to post a mirror but my comment is not visible. Maybe useless but here it is: http://194.145.201.236/blender/sintel/posters-sintel.zip
July 27th, 2010 at 10:28
Wow, amazing work! this is a proof of how a solid package blender has become, but also how much talent there is behind those stills. Congratulations to all for the great job and for the sleepless nights.
@Ton: Hi Ton, I guess this is not the best place to ask but I have a question for you, Why didn’t you guys merged the render branch with trunk for 2.53? I know it’s a new feature but so it is approximated indirect lighting and you’ve included it. I’ve been using it fore some weeks and it’s pretty solid and neat, in fact that’s the feature that has made me completely take out 3dsmax from my pipeline.
Thanks and again, congratulations.
July 27th, 2010 at 11:48
been looking at some of the latest tutorials on blender cookie.
my oh my, blender is ….ing awesome, Mr Wilkinson I thank you for the improvements to the sculpting tools and to everyone else for helping create a fantastic product.
regards
TFS
July 27th, 2010 at 20:09
Juan: for the time being we prefer to focus on 2.5 usability and stability. The GI branch was still in development with a couple of open issues… will check next month with Brecht on the status.
July 27th, 2010 at 22:14
This isn’t really the place for this, but I’m not sure what is. What kind of graphics cards are in the Durian workstations? Also, the renders look great, new wallpaper!
July 27th, 2010 at 23:22
any chance of getting notepad++ (windows) integrated in Blender at some point in the future?
regards
July 28th, 2010 at 03:26
Ok, thanks Ton, very understandable and a little disapointing too, I think GI is much more important than for example, sculpt but sometimes we need to be patient and you are the guys who best know how and when to improve Blender. Let me just say one more time how good Blender’s GI is
. When GI will be in trunk, I’m affraid I will never ever touch 3dsMax again.
Regards
July 28th, 2010 at 10:13
@russel: i think they are still using the peach machines:
http://www.bigbuckbunny.org/index.php/maqina-workstations-benchmarks/
July 28th, 2010 at 14:11
A lot has been replaced by new Core i7 systems.
July 28th, 2010 at 16:39
Well,
‘The Cup’ and ‘Lista’ over at Blendernation certainly show what blender is capable of whilst we wait (arrrggggggg) for Sintel.
July 28th, 2010 at 17:37
Hey guys, how goes the siggraph? Some news about it?
July 29th, 2010 at 00:23
Crazy quality O.O !
July 29th, 2010 at 03:19
I’ve long been disappointed with Blenders handling of hair. As these images show many of the hairs are grouped together and certain groups sharply intersect other groups and just pass through them. Hairs don’t seem to interact with each other in my own experience.
I’m not sure if there is anything better, as I’ve only used Blender, and I’m not trying to be critical. It’s really not that noticeable even in a 4k still frame. But the problems are still there and I expect I will continue to have the same problems myself, especially considering the Sintel team wasn’t able to overcome them either.
If any project motivated an improvement to the hair system it would have been Sintel.
July 29th, 2010 at 08:47
Buttons:
You are not around that long, huh ? Big Bug Bunny was made for to develop better particle system – which they did succeed in. I guess this problem is just matter of computing power. You can get better results but its extremely resource hungry.
July 29th, 2010 at 12:55
When can we expect the DVD release?
July 29th, 2010 at 13:09
I have to agree with Buttons on the hair issue.In BBB there wasn’t really any hair, it was fur, which as strange as it can seem, it’s indeed quite different from hair. Ive struggled myself with blender’s hair for a long time and I’ve found that the best results come from poligonal hair with alphas and not Blender’s particles. They are almost impossible to model or comb and unnatural looking. The x-mirror feature almost never works (at least in my experience).
In my experience using blender for human hair is a frustrating explerience, but for fur it works quite well.
July 29th, 2010 at 13:12
how many times did I say experience???!!! 3 times in 3 lines…blushing…
July 29th, 2010 at 14:53
@ buttons
“As these images show many of the hairs are grouped together and certain groups sharply intersect other groups and just pass through them.”
yes, you can see what you’re describing in these very frames, but it’s due to particles children. If you have enough cpu power/computing time, you can make little use of particles children and comb your hair the way you want drastically reducing hair grouped toghether.
Not that they lack cpu power… but time, I think time lack is most than well known by audience now
July 29th, 2010 at 14:59
IMPORTANT RENDERBRANCH BUG! materials with Emit value are reflected in mirror with 0 emit value. I know I know its a branch under development but i had the need
July 29th, 2010 at 17:26
Ok, slightly off topic but….. have you seen what David reached over at cgsociety?!?! have a look!
http://forums.cgsociety.org/showthread.php?s=&threadid=903553&utm_medium=plugblock&utm_source=cgtalk
and one of his comment:
”And I have another reason to feel honoured ; I’m the first 2D awarded with Gimp / Mypaint / Alchemy on Linux… This openness and recognition from CGsociety is really valuable for my work with Free/Libre Open Sources Softwares on Linux.
Thousand thanks CGsociety !”
all and only open source software!!! Oh yeah!!!
July 30th, 2010 at 14:15
BRAVO! BRAVI!
July 30th, 2010 at 15:45
@anton:
“When it’s done!”
July 30th, 2010 at 22:09
Shane S, thanks for re-uploading on drop. That one only too 3 seconds to download!
August 25th, 2010 at 05:27
Nice!
September 17th, 2010 at 13:07
Fantastic ghoulish write-up … definitely fitting to the season and impressivly damn exciting. numerous for sharing!Possess a nice evening, Brown
October 3rd, 2010 at 16:44
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May 11th, 2011 at 08:17
heir don’t was real
looks like planes with textures but not like heir