Sintel, the Durian Open Movie Project http://www.sintel.org Sintel, the Durian Open Movie Project Fri, 16 Dec 2011 17:43:16 +0000 en hourly 1 http://wordpress.org/?v=3.0.3 Sintel 4k DCP http://www.sintel.org/news/sintel-4k-dcp/ http://www.sintel.org/news/sintel-4k-dcp/#comments Fri, 16 Dec 2011 17:38:41 +0000 Ton http://www.sintel.org/?p=4129 Jonathan Jensen created a 4k DCP package; the digital standard for cinema:

http://blender-mirror.kino3d.org/DCPs/

Thanks to Gianluca “Kino3d” Faletti for hosting it! (27 GB)

(NOTE: Posting comments now has been disabled for this website).

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Jan Morgenstern wins two Jerry Goldsmith awards http://www.sintel.org/production/jan-morgenstern-wins-two-jerry-goldsmith-awards-for-sintel/ http://www.sintel.org/production/jan-morgenstern-wins-two-jerry-goldsmith-awards-for-sintel/#comments Sat, 23 Jul 2011 10:11:40 +0000 Ton http://www.sintel.org/?p=4115 Both the Sintel score and the Sintel credit song “I move On” have won the Jerry Goldsmith Award at the prestigious International Film Music Festival.

Here’s the announcement on the official web with pictures.

Great milestone for composer Jan Morgenstern and lyrics writer Esther Wouda, for the entire team, for open source movies and Creative Commons, and of course everyone who helped making Sintel possible!

Jan Morgenstern website

-Ton-

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Sintel blu-ray .iso download http://www.sintel.org/news/sintel-blu-ray-iso-download/ http://www.sintel.org/news/sintel-blu-ray-iso-download/#comments Thu, 14 Jul 2011 14:34:54 +0000 Ton http://www.sintel.org/?p=4110 Here you can find an updated (fixed!) Blu-ray .iso. Special thanks to Mathias Linden for the service!

http://download.blender.org/durian/movies/

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Sintel full studio svn online http://www.sintel.org/news/sintel-full-studio-svn-online/ http://www.sintel.org/news/sintel-full-studio-svn-online/#comments Sat, 09 Jul 2011 14:07:16 +0000 Ton http://www.sintel.org/?p=4100 As requested by Tim Chen, a Taiwan University researcher who created a great non-linear image revision system with a GIMP prototype:

http://www.youtube.com/watch?v=RBL1cVzIQik

the full studio svn database for Sintel has been put online as well. Tim needs this data to investigate how a studio workflow for CG animation film goes in practice, and to check on the feasibility to develop a similar revision system for .blend files. If you check the video, this would certainly provide a revolutionary workflow for teams on films!

For anyone interested to investigate studio workflows in general, our svn is available for download here:

http://download.blender.org/durian/svn/

There’s also an md5 for the files. The .tar files have been created like this:

tar -cvf - ./svnroot/durian | split -a 4 -d -b 256m - /tmp/usb/durian.tar

Files that have been uploaded should be 268435456 bytes each, which exception for the last file which is 153933824 bytes. Total size of the svn data is about 114 GB.
Tips for how to merge it all and untar I found on this page.

-Ton-

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Jan Morgenstern nominated for Goldsmith awards http://www.sintel.org/news/jan-morgenstern-nominated-for-prestigious-jerry-goldsmith-awards/ http://www.sintel.org/news/jan-morgenstern-nominated-for-prestigious-jerry-goldsmith-awards/#comments Fri, 17 Jun 2011 12:25:04 +0000 Ton http://www.sintel.org/?p=4091 Both the Sintel score and the Sintel credit song “I move On” have been nominated for a Jerry Goldsmith Award at the prestigious International Film Music Festival:

http://festival.bsospirit.com/index.php/en/news/100-festival-07/265-vi-premios-jerry-goldsmith-los-nominados

Great milestone for Jan Morgenstern, for the team and of course everyone who helped making Sintel possible! The festival awards will be announced July 22nd. Stay tuned,

-Ton-

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Production updates http://www.sintel.org/production/production-updates-2/ http://www.sintel.org/production/production-updates-2/#comments Fri, 10 Jun 2011 11:17:21 +0000 Ton http://www.sintel.org/?p=4082 Lots of things keep happening all the time with Sintel and the crew! Here’s a list of bullet points with highlights.

  • Sintel selected for Siggraph Animation Festival.
    Out of over 1000 submissions, 60 entries were honoured. It’s for our open movie projects a first timer, both ED and BBB didn’t make it… :)
  • Blender Foundation booth at Siggraph tradeshow
    At least Colin, Nathan and me will be there. I hope we can afford to fly in other team members… t.b.a.
    Note we also have a Birds of a Feather event at Siggraph with Sintel presentation.
  • New download page
    Pablo re-edited the download section, it also has newly encoded versions based on the downsized 4k 16 bits color files made Mathias Linden (thanks!). You can also find all 40 subtitle languages there now.
  • Blu-ray ISO and 4k mkv file available
    Mathias Linden also encoded us these versions, test these here: http://download.blender.org/durian/movies/
  • Festival screenings
    I do my best to keep the agenda updated, Sintel remains popular at many festivals world wide!

And personal highlights for crew members:

  • Colin Levy has been recruited by Pixar, he has a 1 year contract as “Camera & Staging Resident”
  • Beorn Leonard is being flied in to Sydney, he’ll become animator on Happy Feet 2, Dr D studios
  • William Reynish has been accepted on the famous Danish Film School as an animation director student.
  • Dolf Veenvliet launched a crowd-funding campaign for his future fossils Entoforms.
  • Ben Dansie now works for MonkeyStack studio,
  • Jean-Sebastien Guillemette realized  CGI for the series www.shedmtl.com
  • Lee Salvemeni launched new character training at his CGMasters site
  • David Revoy and Angela Guenette created awesome Blender training dvds.
  • Pablo Vazquez is hanging out here in Amsterdam, will work on new training dvd too.

And Campbell, Brecht and me are still frantically trying to get Blender more bugfree :)

Thanks,

-Ton-

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Sintel at SIFF, with Colin, Nathan, and Ian Hubert http://www.sintel.org/news/sintel-at-siff-with-colin-levy-nathan-vegdahl-and-ian-hubert/ http://www.sintel.org/news/sintel-at-siff-with-colin-levy-nathan-vegdahl-and-ian-hubert/#comments Fri, 03 Jun 2011 07:05:56 +0000 nathan http://www.sintel.org/?p=4071 Sintel was in the Seattle International Film Festival. This was quite convenient for me, since I live in Seattle, but not so convenient for Colin who lives on the other side of the USA. Despite that inconvenience, he still flew across the country to visit and attend SIFF. It was a lot of fun!

Unfortunately, it did not occur to us to film anything until the last day he was here, which was after Sintel had already screened. But with the footage Colin shot on that last day, I edited together a short video.

Also, we met with Ian Hubert of Project London fame, who also lives in Seattle!

Enjoy!


Ogg Theora: siff_with_colin.ogv

- Nathan

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Sintel ‘Lite’ – 2.57b Update http://www.sintel.org/news/sintel-%e2%80%98lite%e2%80%99-%e2%80%93-2-57b-update/ http://www.sintel.org/news/sintel-%e2%80%98lite%e2%80%99-%e2%80%93-2-57b-update/#comments Mon, 09 May 2011 19:25:26 +0000 ben http://www.sintel.org/?p=4057 Download here: http://www.blendswap.com/3D-models/characters/sintel-lite-2-57b/

Hi all,

The file pretty much speaks for itself given the previous Sintel Lite post. Beorn should probably get more of the credit for this one seeing as he chased the script changes down this time and a glitch of some sort with the proxy head mesh. On my part, I updated the composite and render setup a little bit to work nicer with Approximate Indirect Lighting, so now you can use mesh based lights. That won’t light hair, cast shadows, create specular or bump details. Basically it just gives diffuse light and bounced light. Ideally you use it in combination with the usual spotlights and so forth. However, with Cycles on the planned horizon that doesn’t seem to matter much anyway in the long run. This file still doesn’t use ray tracing though and I set the Indirect Lighting to one bounce so it still renders quick. The file also loads and renders off a net-book, just doesn’t render nearly as quick.

Obviously.

I’m still aware that due to the nature of Blender being very accessible, not every Blender user out there has a beast of a machine to use so I thought I’d test it out. Textures should be included this time, although they haven’t really changed since last time.

Questions will probably get answered quicker at the forum thread:
http://blenderartists.org/forum/showthread.php?206875

or on the Blendswap page:

http://www.blendswap.com/3D-models/characters/sintel-lite-2-57b/

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Sintel at Seattle International Film Festival http://www.sintel.org/production/sintel-at-seattle-international-film-festival/ http://www.sintel.org/production/sintel-at-seattle-international-film-festival/#comments Wed, 20 Apr 2011 09:29:22 +0000 Ton http://www.sintel.org/?p=4046 Look, we even received a Laurel! :)

The cinema where Sintel screens has digital 4k projection, I’m working with them getting this formatted right and delivered. Would be a real world premiere then too.

May 19 – June 12, 2011

http://www.siff.net/

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Sintel ‘Lite’ – Character file for testing / learning. http://www.sintel.org/news/sintel-lite/ http://www.sintel.org/news/sintel-lite/#comments Sun, 27 Feb 2011 11:22:49 +0000 ben http://www.sintel.org/?p=4021 PLEASE NOTE:
With the version uploaded to Blendswap.com I somehow left out the textures. The other links are fine.

http://cdupload.com/files/164326_afujl/sintel_lite_textures.zip – about 1mb

NEW: http://vimeo.com/20972435 – quick video tour.

This zip file contains the textures needed to use/render Sintel Lite. Extract to the same folder as the .blend and it should automatically create a folder called ‘textures’ with all the image files in it. All should work as normal from there.

http://www.blendswap.com/3D-models/characters/sintel-lite/ – .blend only, about 26mb

The idea is pretty straight forward – I’ve edited a ‘lite’ version of the Sintel character file for testing and learning purposes. As it was on the DVD, sintel.blend opened in 2.56a (trunk, not render branch) and re-saved came to about 71mb. There was also about 1.25gb of textures, mainly from using .png files for the film. It was not a particularly friendly size for downloading, copying and generally moving about the place for a single character. I know some characters get far more complex in the industry but with the range of Blender users worldwide and their respective internet access and hardware it wasn’t all that nice to leave it that way. I remember studying the Proog file inside out from the first Open Movie project, so I get that this can be a valuable thing for the community.

Most of what I did was condense the textures down (a lot), trim out objects, geometry, materials and so on that were not essential to the look or functionality of the character. Both the high res and the low res geometry are still in there with the particle hair and a relatively fast lighting setup (no raytracing at all). All is updated to work in Blender 2.56a trunk – ie. the main official builds from blender.org for those who don’t know. This is different to the render branch used for the film. Nathan has also helped to update the rig script for this version. However it is worth noting that as Blender is subject to change, the rigging scripts may also break again in future builds of Blender.

Quick rundown: (differs from sintel.blend on DVDs)

Layer 1 – High res meshes
Layer 2 – Hair
Layer 3 – Proxy meshes
Layer 10 – Collision meshes for hair
Layer 11 – Character rig
Layer 12 – Lights, camera, ground
Layer 13 – OpenGL light setup, (basically with no shadows for posing the character)
Layer 20 – Everything else (meta rig – which was used to generate actual rig – and the mesh deform cage)

These links are all the same packed .blend file, just posted as .blend, .7z and .zip

http://www.blendswap.com/3D-models/characters/sintel-lite/ – .blend only, about 26mb
http://cdupload.com/files/164326_afujl/sintel_lite_textures.zip – textures, about 1mb

http://www.filefactory.com/file/b55h1hf/n/sintel_lite_v2_1.7z 6.2mb
http://www.filefactory.com/file/b55h262/n/sintel_lite_v2_1.zip 11.6mb

The following video is a test to make sure that I didn’t do anything to the file that would make it incompatible with the animations from the film.

What I did break however and haven’t got to fixing yet (as has been pointed out to me) is the groups for importing the character to other files.

http://aligorith.blogspot.com/2011/01/more-sintel-posing-fun.html

Explanation of how to fix this back up, with some tests from the developer Aligorith. What I did for the bamboo video test is simply import/append the action into a copy of the character file and render.

From here – enjoy! Use the file to make animations, test features, file bug reports even as they come up. Feel free to make improvements, share them around and so on. It should go without saying, but the licensing for this file is the same Creative Commons license as the dvd files.

For feedback and discussion, I check Blenderartists.org now more often than this blog, so please feel free to post here: http://blenderartists.org/forum/showthread.php?t=206875

Cheers, Ben

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