A couple of quick UV updates
on January 13th, 2010, by benHi all,
Export UV Layout is back in 2.5 and is nicer than it used to be:
Also, you can now edit the right half of a symmetrical UV layout / mesh and then mirror it to the left half:
Anywho, not the greatest examples - just a quick post to let you all in on the joy of having this stuff working! Character texturing is currently going on at the moment so as you can imagine it’s quite handy.
- Ben.




January 13th, 2010 at 21:48
FIRST!! nice tool. mirror editing
January 13th, 2010 at 21:50
yes! one of the features i’ve been waiting for!
speaking of good ol’ scripts… any idea when the “tree from curves” will be back in?
January 13th, 2010 at 21:59
There was a “RENDER DEVELOPMENT PLANS” post here minutes ago. Where did it go??????????
http://durian.blender.org/development/render-development-plans/
Any idea Ben? ask the devs around you
January 13th, 2010 at 22:43
hi Campbell
great work!
a nice tool from the 3d view i’ve always liked is the To Sphere operation. it’d be great to have a To Circle in the UV Editor. when setting up radial procedural textures for spherical objects it would come in very handy.
thanks for all of your outstanding work
brian
January 13th, 2010 at 23:59
Awesome THX Campbell
January 14th, 2010 at 06:38
Updates on texturing would be great!
Thanks, Ben.
January 14th, 2010 at 06:52
juicy update!!
thankyou guys!
January 14th, 2010 at 12:34
Nice
Anybody tried to open the resulting svg files in inkscape?
It imports fine in GIMP, but inkscape either doesn’t support the tag or the blender-export or inkscape-import is broken.
Martin
January 14th, 2010 at 12:52
Hey all, glad you appreciate small additions like this.
For people with requests – there are lots of interesting things that can be added in this area, but we’re only adding features when we need them.
Id recommend this as a place where people could start learning to script, adjusting UVs from python is fairly easy.
Heres a template for UV unwrapping python scripts. committed revision 25992.
http://www.pasteall.org/10295/python
January 14th, 2010 at 13:05
That sentence in my post should read:
“… but inkscape either doesn’t support the svg:polygon tag …”
January 14th, 2010 at 17:12
@Campbell:
Many thanks, UV layouts exported with r26000 seem to work fine in Inkscape.
One small thing though … There is no check before overwriting existing svg files yet
January 14th, 2010 at 19:41
Nice. Would be great if default UV test grid was more “sohisticated” (with numbers for example). Actually it is hard to guess whether the texture will be upside down or left-right oriented.
January 15th, 2010 at 18:30
interesting…
not that i know anything about UV unwrapping (lol) but that still looks cool
GO DURIAN T…ok, by now you know what i’m gonna say
…
…
GO DURIAN TEAM!!!
January 18th, 2010 at 13:40
Thank you, really handy feature
January 20th, 2010 at 20:46
The UV export doesn’t seem to work for me. When exporting Blender just crashes on my WinXp. (using build win32, 26137 from Kaeru on graphicall.org)
A previous build from DingTo (r26047) did not crash my system, but the file was unreadable by Inscape…
January 23rd, 2010 at 16:12
I don’t know if it was because of the builds or bugs were fixed: build 1246_BF25_SVN_26183 from budonobugei is working. I’m able to open the svg export in Inkscape:-) Thanks!
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