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	<title>Comments on: Guardians &#8211; Community Help</title>
	<atom:link href="http://www.sintel.org/news/guardians-community-help/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sintel.org/news/guardians-community-help/</link>
	<description>Sintel, the Durian Open Movie Project</description>
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	<item>
		<title>By: Hayley Khlok</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-25431</link>
		<dc:creator>Hayley Khlok</dc:creator>
		<pubDate>Thu, 11 Nov 2010 22:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-25431</guid>
		<description>Wow! I really loved this blog. You give me many good info, thanks!</description>
		<content:encoded><![CDATA[<p>Wow! I really loved this blog. You give me many good info, thanks!</p>
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	<item>
		<title>By: Abhorson</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-18995</link>
		<dc:creator>Abhorson</dc:creator>
		<pubDate>Thu, 09 Sep 2010 17:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-18995</guid>
		<description>Your web page is undoubtedly full of remarkable facts and specifics and also is actually particularly enjoyable to read through.Properly completed:)</description>
		<content:encoded><![CDATA[<p>Your web page is undoubtedly full of remarkable facts and specifics and also is actually particularly enjoyable to read through.Properly completed:)</p>
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	</item>
	<item>
		<title>By: Peter</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-7245</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 24 Feb 2010 21:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-7245</guid>
		<description>We have quite a few Blender projects on http://wreckamovie.com and there are lots of people that could help with Durian there as well if needed. 

You can see some of the movies being made here to give you and idea about what is being done:

http://www.wreckamovie.com/productions/list/all/most_active

I&#039;m one of the founders of Wreckamovie, feel free to contact me directly, would be more than happy to help! As would a lot of our other wreckers!</description>
		<content:encoded><![CDATA[<p>We have quite a few Blender projects on <a href="http://wreckamovie.com" rel="nofollow">http://wreckamovie.com</a> and there are lots of people that could help with Durian there as well if needed. </p>
<p>You can see some of the movies being made here to give you and idea about what is being done:</p>
<p><a href="http://www.wreckamovie.com/productions/list/all/most_active" rel="nofollow">http://www.wreckamovie.com/productions/list/all/most_active</a></p>
<p>I&#8217;m one of the founders of Wreckamovie, feel free to contact me directly, would be more than happy to help! As would a lot of our other wreckers!</p>
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	</item>
	<item>
		<title>By: AMendes</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-6988</link>
		<dc:creator>AMendes</dc:creator>
		<pubDate>Fri, 19 Feb 2010 16:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-6988</guid>
		<description>@Michael: Cinegrid Amsterdam is a project partner on Durian, and one of it&#039;s the objectives is to encourage the creation of more 4K content. Durian will could probably be used to benchmark results of projects involving digital distribution and projection of audiovisual media at 4k. Check it on the sponsors section.</description>
		<content:encoded><![CDATA[<p>@Michael: Cinegrid Amsterdam is a project partner on Durian, and one of it&#8217;s the objectives is to encourage the creation of more 4K content. Durian will could probably be used to benchmark results of projects involving digital distribution and projection of audiovisual media at 4k. Check it on the sponsors section.</p>
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	</item>
	<item>
		<title>By: Luks</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-6961</link>
		<dc:creator>Luks</dc:creator>
		<pubDate>Fri, 19 Feb 2010 01:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-6961</guid>
		<description>Why dont we use an irc channel like  #Blenderdurian or #blenderchat to talk?</description>
		<content:encoded><![CDATA[<p>Why dont we use an irc channel like  #Blenderdurian or #blenderchat to talk?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-6879</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 17 Feb 2010 21:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-6879</guid>
		<description>I&#039;m not 100% up to date with the capabilities of Blender, but I noticed some important things missing from a lot of these renders.

1) Eyelashes
2) shadows within the hair/beards
3) shadows from the hair onto the skin, and vice versa.

Ideally you should have a base lighting setup for each type of lighting the character will appear in, and then always do your test renders from that setup (ideally with a set number of cameras that point to the important details).  That way you can compare apples to apples when people do surfacing and texture changes.

The lighting setup should include your base key light, fill lights, kickers/rims, environment map, shadow settings, etc.  You should also be doing some test renders at the intended resolution, since a closeup/head-shot at 1k will need different texture love than a 2k or 4k shot.

I might also add that rendering Durian at 4k is just plain stupid.  Render at HD 1080p (1920x1080, or whatever your aspect ratio is for the vertical resolution) and call it a day.  4k is a colossal waste of render time, memory, and disk space.

Cheers,
Michael</description>
		<content:encoded><![CDATA[<p>I&#8217;m not 100% up to date with the capabilities of Blender, but I noticed some important things missing from a lot of these renders.</p>
<p>1) Eyelashes<br />
2) shadows within the hair/beards<br />
3) shadows from the hair onto the skin, and vice versa.</p>
<p>Ideally you should have a base lighting setup for each type of lighting the character will appear in, and then always do your test renders from that setup (ideally with a set number of cameras that point to the important details).  That way you can compare apples to apples when people do surfacing and texture changes.</p>
<p>The lighting setup should include your base key light, fill lights, kickers/rims, environment map, shadow settings, etc.  You should also be doing some test renders at the intended resolution, since a closeup/head-shot at 1k will need different texture love than a 2k or 4k shot.</p>
<p>I might also add that rendering Durian at 4k is just plain stupid.  Render at HD 1080p (1920&#215;1080, or whatever your aspect ratio is for the vertical resolution) and call it a day.  4k is a colossal waste of render time, memory, and disk space.</p>
<p>Cheers,<br />
Michael</p>
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	<item>
		<title>By: Manu Järvinen</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-6864</link>
		<dc:creator>Manu Järvinen</dc:creator>
		<pubDate>Wed, 17 Feb 2010 17:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-6864</guid>
		<description>Or the www.wreckamovie.com - what Tuomas suggested a couple of dozen messages ago

Tuomas Says:
&quot;It’s an on-line collaborate movie-making site by creators of Star Wreck, one of the most downloaded internet movies ever.

I’d say it would be the perfect tool for community input in Durian and future blender open movies.&quot;</description>
		<content:encoded><![CDATA[<p>Or the <a href="http://www.wreckamovie.com" rel="nofollow">http://www.wreckamovie.com</a> &#8211; what Tuomas suggested a couple of dozen messages ago</p>
<p>Tuomas Says:<br />
&#8220;It’s an on-line collaborate movie-making site by creators of Star Wreck, one of the most downloaded internet movies ever.</p>
<p>I’d say it would be the perfect tool for community input in Durian and future blender open movies.&#8221;</p>
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	<item>
		<title>By: munhu</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-6863</link>
		<dc:creator>munhu</dc:creator>
		<pubDate>Wed, 17 Feb 2010 17:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-6863</guid>
		<description>Try Google Buzz, seems convenient</description>
		<content:encoded><![CDATA[<p>Try Google Buzz, seems convenient</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juan Romero (Onnevan)</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-6828</link>
		<dc:creator>Juan Romero (Onnevan)</dc:creator>
		<pubDate>Wed, 17 Feb 2010 11:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-6828</guid>
		<description>@David: Collin said that we, the community,  should only focus on Lao-Tseu for the moment, so I´m planning to finish it with all the details, I was wandering if you have more concepts of him, because I want to add all kind of details like bags, chains, short range weapons, etc.

@JG: Maybe I could use your bow in my Lao-Tseu :)

And a reflexion: coudn&#039;t we use a better system for communicating and sending models, shaders, wathever than comments on the blog? I mean officialy, to have an organised platform where the team could approve or reject the material?
Thanks!</description>
		<content:encoded><![CDATA[<p>@David: Collin said that we, the community,  should only focus on Lao-Tseu for the moment, so I´m planning to finish it with all the details, I was wandering if you have more concepts of him, because I want to add all kind of details like bags, chains, short range weapons, etc.</p>
<p>@JG: Maybe I could use your bow in my Lao-Tseu <img src='http://www.sintel.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And a reflexion: coudn&#8217;t we use a better system for communicating and sending models, shaders, wathever than comments on the blog? I mean officialy, to have an organised platform where the team could approve or reject the material?<br />
Thanks!</p>
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	</item>
	<item>
		<title>By: JG</title>
		<link>http://www.sintel.org/news/guardians-community-help/comment-page-4/#comment-6823</link>
		<dc:creator>JG</dc:creator>
		<pubDate>Wed, 17 Feb 2010 10:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1855#comment-6823</guid>
		<description>Glad you like it !

I kept the blades at the end of the bow because, appart from looking good :P , it would allow Lao to fight both long and short range at the same time, and maybe result in original and cool fight choregraphy ?

I&#039;ll make a rig for the bow (if Lao plans to ever draw it), a quiver, arrows .. and try to add some &quot;realness&quot; to the whole thing .. and upload to the blendswap thing if you wanna use it ..

See you on saturday maybe ? 

Cheers, 

______
JG</description>
		<content:encoded><![CDATA[<p>Glad you like it !</p>
<p>I kept the blades at the end of the bow because, appart from looking good <img src='http://www.sintel.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  , it would allow Lao to fight both long and short range at the same time, and maybe result in original and cool fight choregraphy ?</p>
<p>I&#8217;ll make a rig for the bow (if Lao plans to ever draw it), a quiver, arrows .. and try to add some &#8220;realness&#8221; to the whole thing .. and upload to the blendswap thing if you wanna use it ..</p>
<p>See you on saturday maybe ? </p>
<p>Cheers, </p>
<p>______<br />
JG</p>
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