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	<title>Comments on: Sintel Model Update</title>
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	<link>http://www.sintel.org/news/sintel-model-update/</link>
	<description>Sintel, the Durian Open Movie Project</description>
	<lastBuildDate>Sat, 04 Feb 2012 06:26:07 +0000</lastBuildDate>
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	<item>
		<title>By: ruddygracia</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-2/#comment-283344</link>
		<dc:creator>ruddygracia</dc:creator>
		<pubDate>Sat, 10 Dec 2011 13:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-283344</guid>
		<description>order an  for less    for promotion code</description>
		<content:encoded><![CDATA[<p>order an  for less    for promotion code</p>
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		<title>By: pseusibestiff</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-2/#comment-26170</link>
		<dc:creator>pseusibestiff</dc:creator>
		<pubDate>Mon, 06 Dec 2010 21:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-26170</guid>
		<description>I&#039;m just going to post my hello to this. You can call me Leon. My likes are jogging I&#039;ll be reading more at www.sintel.org [img]http://pushbuttonmoneyreviews.com/push-button-money-review.gif[/img]</description>
		<content:encoded><![CDATA[<p>I&#8217;m just going to post my hello to this. You can call me Leon. My likes are jogging I&#8217;ll be reading more at <a href="http://www.sintel.org" rel="nofollow">http://www.sintel.org</a> [img]http://pushbuttonmoneyreviews.com/push-button-money-review.gif[/img]</p>
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	</item>
	<item>
		<title>By: wall[e]</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-3029</link>
		<dc:creator>wall[e]</dc:creator>
		<pubDate>Mon, 16 Nov 2009 13:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-3029</guid>
		<description>Moe!!!</description>
		<content:encoded><![CDATA[<p>Moe!!!</p>
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	</item>
	<item>
		<title>By: Extensor</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-3018</link>
		<dc:creator>Extensor</dc:creator>
		<pubDate>Mon, 16 Nov 2009 09:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-3018</guid>
		<description>Nice eyeball clip. Would have been neat to have it explode at the end. :D</description>
		<content:encoded><![CDATA[<p>Nice eyeball clip. Would have been neat to have it explode at the end. <img src='http://www.sintel.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Slightly Chaotic</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-2968</link>
		<dc:creator>Slightly Chaotic</dc:creator>
		<pubDate>Sun, 15 Nov 2009 03:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-2968</guid>
		<description>@Mike: That&#039;s not what I meant. I mean the character model. I agree, the entire production in one .blend would be unpractical, ridiculous, and it just plain wouldn&#039;t work.

I was wondering if we&#039;d be able to see the character geometry up close. That&#039;s what I was asking.</description>
		<content:encoded><![CDATA[<p>@Mike: That&#8217;s not what I meant. I mean the character model. I agree, the entire production in one .blend would be unpractical, ridiculous, and it just plain wouldn&#8217;t work.</p>
<p>I was wondering if we&#8217;d be able to see the character geometry up close. That&#8217;s what I was asking.</p>
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		<title>By: Fake</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-2966</link>
		<dc:creator>Fake</dc:creator>
		<pubDate>Sun, 15 Nov 2009 01:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-2966</guid>
		<description>I don&#039;t know whether it&#039;s been said, but is the are all the blend files going to be released?  I just want to get eh sliders for sintels eyes and hair, and change em :P</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know whether it&#8217;s been said, but is the are all the blend files going to be released?  I just want to get eh sliders for sintels eyes and hair, and change em <img src='http://www.sintel.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: crowline</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-2957</link>
		<dc:creator>crowline</dc:creator>
		<pubDate>Sat, 14 Nov 2009 17:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-2957</guid>
		<description>Quiting David from Blender Artist thread of the same topic...
---
...We clearly look for a mix of genre...

    * Poeple that hate Anime , will still find her too anime anyway...
    * Poeple that hate Disney , will still find her too Disney anyway ...
    * Poeple that hate Pixar , will still find her too Pixar anyway... 
---

This sounds like a recipe for a bland character, that no one is REALLY attracted to...  I would think that you should pick a style and run with it, not compromise between all styles.  I personally like the previous style better, but am excited to see whatever the team ends up with!  ...and most importantly great improvements to Blender.</description>
		<content:encoded><![CDATA[<p>Quiting David from Blender Artist thread of the same topic&#8230;<br />
&#8212;<br />
&#8230;We clearly look for a mix of genre&#8230;</p>
<p>    * Poeple that hate Anime , will still find her too anime anyway&#8230;<br />
    * Poeple that hate Disney , will still find her too Disney anyway &#8230;<br />
    * Poeple that hate Pixar , will still find her too Pixar anyway&#8230;<br />
&#8212;</p>
<p>This sounds like a recipe for a bland character, that no one is REALLY attracted to&#8230;  I would think that you should pick a style and run with it, not compromise between all styles.  I personally like the previous style better, but am excited to see whatever the team ends up with!  &#8230;and most importantly great improvements to Blender.</p>
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		<title>By: kram1032</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-2948</link>
		<dc:creator>kram1032</dc:creator>
		<pubDate>Sat, 14 Nov 2009 14:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-2948</guid>
		<description>Wow! Great :D


I wonder where all those comments about &quot;being too anime&quot; come from... Animes look quite different, I&#039;d say... Though, I&#039;m probably not quite the expert on that topic^^

If I compare the new version with the old, I&#039;d say, the eyes actually are a tad smaller now. Though, compared to the nose, they of course appear a lot bigger.

Also, this version might even be more capable to show expressions. If I look at the unshapekeyes version of the old model, she looks a bit &quot;cuter&quot; and stuff, yes. But there&#039;s way less life. She rather looks like a porcelain puppet.
New Sintel actually has a character, defined in her face.
I really prefer the new version :)</description>
		<content:encoded><![CDATA[<p>Wow! Great <img src='http://www.sintel.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I wonder where all those comments about &#8220;being too anime&#8221; come from&#8230; Animes look quite different, I&#8217;d say&#8230; Though, I&#8217;m probably not quite the expert on that topic^^</p>
<p>If I compare the new version with the old, I&#8217;d say, the eyes actually are a tad smaller now. Though, compared to the nose, they of course appear a lot bigger.</p>
<p>Also, this version might even be more capable to show expressions. If I look at the unshapekeyes version of the old model, she looks a bit &#8220;cuter&#8221; and stuff, yes. But there&#8217;s way less life. She rather looks like a porcelain puppet.<br />
New Sintel actually has a character, defined in her face.<br />
I really prefer the new version <img src='http://www.sintel.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: taniwha</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-2944</link>
		<dc:creator>taniwha</dc:creator>
		<pubDate>Sat, 14 Nov 2009 12:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-2944</guid>
		<description>Other than the eyes*, this Sintel seems quite fine to me. In fact, she reminds me of some of my students (I teach English in Japan), slim nose and all.

*I get a very &quot;alien&quot; feel (not that this is bad). The eyes seem to be an overly rotated western eye than a proper Asian eye, not that there&#039;s any one &quot;Asian eye&quot;. From what I&#039;ve seen, most Japanese eyes tend to be shaped more like a D lying on its back, and the back gently bowed out. Maybe the angle&#039;s just a little too steep... for a Japanese eye. For a person with very interesting breeding, they&#039;re probably just fine.

As for complaints about being overly anime-ish: bah, her eyes aren&#039;t anywhere near that big, and I&#039;ve seen plenty of shiny red hair (real and not).

Great work, beautiful face. I wish I could model that well (takes me a month or two of tweaking, and I&#039;m never happy with the result). I guess I should try harder :)</description>
		<content:encoded><![CDATA[<p>Other than the eyes*, this Sintel seems quite fine to me. In fact, she reminds me of some of my students (I teach English in Japan), slim nose and all.</p>
<p>*I get a very &#8220;alien&#8221; feel (not that this is bad). The eyes seem to be an overly rotated western eye than a proper Asian eye, not that there&#8217;s any one &#8220;Asian eye&#8221;. From what I&#8217;ve seen, most Japanese eyes tend to be shaped more like a D lying on its back, and the back gently bowed out. Maybe the angle&#8217;s just a little too steep&#8230; for a Japanese eye. For a person with very interesting breeding, they&#8217;re probably just fine.</p>
<p>As for complaints about being overly anime-ish: bah, her eyes aren&#8217;t anywhere near that big, and I&#8217;ve seen plenty of shiny red hair (real and not).</p>
<p>Great work, beautiful face. I wish I could model that well (takes me a month or two of tweaking, and I&#8217;m never happy with the result). I guess I should try harder <img src='http://www.sintel.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Nick D</title>
		<link>http://www.sintel.org/news/sintel-model-update/comment-page-1/#comment-2938</link>
		<dc:creator>Nick D</dc:creator>
		<pubDate>Sat, 14 Nov 2009 10:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1209#comment-2938</guid>
		<description>I&#039;m sorry to see the artistic direction take a turn for the worse IMHO.
I agree with eye208 and kike sanz.  I think Angela nailed it the first time ..

I was hoping to see an ultra-realistic Epic, in the vain of Conan the Barbarian and 300, and instead now we get anime style?

Here&#039;s my main complaint: if the main character doesn&#039;t look REAL, it gives a buffer to create subpar gaming visuals throughout instead of cinematic visuals  ...

I&#039;ve seen plenty of subpar Blender animation- definitely nothing audiences or clients would pay for, so why not go for realistic EPIC fantasy?</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry to see the artistic direction take a turn for the worse IMHO.<br />
I agree with eye208 and kike sanz.  I think Angela nailed it the first time ..</p>
<p>I was hoping to see an ultra-realistic Epic, in the vain of Conan the Barbarian and 300, and instead now we get anime style?</p>
<p>Here&#8217;s my main complaint: if the main character doesn&#8217;t look REAL, it gives a buffer to create subpar gaming visuals throughout instead of cinematic visuals  &#8230;</p>
<p>I&#8217;ve seen plenty of subpar Blender animation- definitely nothing audiences or clients would pay for, so why not go for realistic EPIC fantasy?</p>
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